Here are my finished models for the level, put together in unity with the models made by Gavin and Andy from the art course.
I used Calum's sketches as a guide and tried to match them as closely as possible.
I created the terrain in blender by displacing a cube with a texture. i used a vert group to define the area which would be displaced, as the road section needed to be flat. therefore this was left out of the vert group. i used a cloud texture as the displacement map. this gave the rounded bumpy surface i was looking for. i then made two materials and set the road as one material and the rest as the other. i then used UV project from view to create the UV texture for each material.
here is a view of the whole level so far.

this is the city section. i used duplicates of building prefabs and arranged them in different ways to give variation.
No comments:
Post a Comment