Tuesday, 27 April 2010

Level development

Texturing
Sculpting
I used the sculpting tool to smooth out the edges.

Proportional editing/Noise/Circle select/Multiple materials
I selected the whole plain first and then used the circle select tool (b,b.) nut used unselect (click wheel) rather than select, to draw the track, you can scroll the wheel to change the size of the select circle aswell. Then I added noise to the plane using the cloud texture to make the ground bumpy, leavin the un-selected part (the track) flat. This was a very easy way of making a track, by moving vertices yourself even adding a few bumps and jumps to the track itself will be a brease. I then texured the track and surounding area, these are only temporary though, I will get the textures Alec has used soon to match. Some of the textured edges are a bit square and the only way I have found to solve this so far is to subdivide the plain more.
I have also smoothed and subsurfed the plain.
hh218

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