
Thursday, 29 April 2010
Wednesday, 28 April 2010
Another palm tree
Tuesday, 27 April 2010
Level development

I used the sculpting tool to smooth out the edges.
I selected the whole plain first and then used the circle select tool (b,b.) nut used unselect (click wheel) rather than select, to draw the track, you can scroll the wheel to change the size of the select circle aswell. Then I added noise to the plane using the cloud texture to make the ground bumpy, leavin the un-selected part (the track) flat. This was a very easy way of making a track, by moving vertices yourself even adding a few bumps and jumps to the track itself will be a brease. I then texured the track and surounding area, these are only temporary though, I will get the textures Alec has used soon to match. Some of the textured edges are a bit square and the only way I have found to solve this so far is to subdivide the plain more.
I have also smoothed and subsurfed the plain.
hh218
Palm Tree Model
Monday, 26 April 2010
Level (first main section and route 1 of fork)
Here are my finished models for the level, put together in unity with the models made by Gavin and Andy from the art course.
I used Calum's sketches as a guide and tried to match them as closely as possible.
I created the terrain in blender by displacing a cube with a texture. i used a vert group to define the area which would be displaced, as the road section needed to be flat. therefore this was left out of the vert group. i used a cloud texture as the displacement map. this gave the rounded bumpy surface i was looking for. i then made two materials and set the road as one material and the rest as the other. i then used UV project from view to create the UV texture for each material.
here is a view of the whole level so far.

this is the city section. i used duplicates of building prefabs and arranged them in different ways to give variation.
Saturday, 24 April 2010
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