Thursday, 18 March 2010

New annotated level sketches-CHANGES!!!!!!



Here are the new redone level sketches for the start and the obstacle route (or route one), with explanations as to how it will work in game and what everything is. Of course its still just an outline of the course but shows how it will be played, and with the view we are using to play, detail on graphical scale is not so important at this point.

Monday, 15 March 2010

City section of the level

here is a model of the first section of the level. the level starts in a city environment and at the end of this section there is a bridge which collapses and falls into a valley below, where the level is continued. I used the building model i created before to populate the sides of the road. in the final these buildings will be varied models instead of the same duplicated. hopefully tomorrow we'll have some models from the art students to populate the level with (trees etc.).

The first screen shot is roughly from the game play view.






















































Posted by Alec 0804045

Thursday, 11 March 2010

Rough level and pickup sketches







Here are the rough (very rough) designs for the level in which our game takes place.

Wednesday, 10 March 2010

Fuel Cell pick-up


Desgin 1


Week 7

The texturing is not that important at this point because hopefully the art students are going to provide some cool textures. The red cube is to represent the car.


















Now we have improved our tech demo to the point where it is pretty much the finished game play. We have a car that can drive around with the physics we wants and it can fire. We have spoken to a group of art students and they should be able to make most of our models. So while Alec and Ollie try to improve the coding even further me and Calum are going to get on with the level design. I have begun trying to make the landscape.













HH 218

Monday, 1 March 2010